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authorhurikhan <m4r10.5ch14ck@gmail.com>2015-02-15 17:49:34 +0800
committerhurikhan <m4r10.5ch14ck@gmail.com>2015-02-15 17:49:34 +0800
commitee81d4b359ec5dbeaed5725739ba53b7734372cd (patch)
tree50bff1e6e336fe66d0f58c00841403ce091d3f1c /scene/2d/navigation2d.cpp
parenta13e180052d2e17275498a2fa78185cc299ace11 (diff)
parent2185c018f6593e6d64b2beb62202d2291e2e008e (diff)
Merge remote-tracking branch 'upstream/master' into x11-window-management
Diffstat (limited to 'scene/2d/navigation2d.cpp')
-rw-r--r--scene/2d/navigation2d.cpp623
1 files changed, 623 insertions, 0 deletions
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp
new file mode 100644
index 0000000000..5e93dac61d
--- /dev/null
+++ b/scene/2d/navigation2d.cpp
@@ -0,0 +1,623 @@
+#include "navigation2d.h"
+
+void Navigation2D::_navpoly_link(int p_id) {
+
+ ERR_FAIL_COND(!navpoly_map.has(p_id));
+ NavMesh &nm=navpoly_map[p_id];
+ ERR_FAIL_COND(nm.linked);
+
+ print_line("LINK");
+
+ DVector<Vector2> vertices=nm.navpoly->get_vertices();
+ int len = vertices.size();
+ if (len==0)
+ return;
+
+ DVector<Vector2>::Read r=vertices.read();
+
+ for(int i=0;i<nm.navpoly->get_polygon_count();i++) {
+
+ //build
+
+ List<Polygon>::Element *P=nm.polygons.push_back(Polygon());
+ Polygon &p=P->get();
+ p.owner=&nm;
+
+ Vector<int> poly = nm.navpoly->get_polygon(i);
+ int plen=poly.size();
+ const int *indices=poly.ptr();
+ bool valid=true;
+ p.edges.resize(plen);
+
+ Vector2 center;
+
+ for(int j=0;j<plen;j++) {
+
+ int idx = indices[j];
+ if (idx<0 || idx>=len) {
+ valid=false;
+ break;
+ }
+
+ Polygon::Edge e;
+ Vector2 ep=nm.xform.xform(r[idx]);
+ center+=ep;
+ e.point=_get_point(ep);
+ p.edges[j]=e;
+ }
+
+ if (!valid) {
+ nm.polygons.pop_back();
+ ERR_CONTINUE(!valid);
+ continue;
+ }
+
+ p.center=center/plen;
+
+ //connect
+
+ for(int j=0;j<plen;j++) {
+
+ int next = (j+1)%plen;
+ EdgeKey ek(p.edges[j].point,p.edges[next].point);
+
+ Map<EdgeKey,Connection>::Element *C=connections.find(ek);
+ if (!C) {
+
+ Connection c;
+ c.A=&p;
+ c.A_edge=j;
+ c.B=NULL;
+ c.B_edge=-1;
+ connections[ek]=c;
+ } else {
+
+ if (C->get().B!=NULL) {
+ print_line(String()+_get_vertex(ek.a)+" -> "+_get_vertex(ek.b));
+ }
+ ERR_CONTINUE(C->get().B!=NULL); //wut
+
+ C->get().B=&p;
+ C->get().B_edge=j;
+ C->get().A->edges[C->get().A_edge].C=&p;
+ C->get().A->edges[C->get().A_edge].C_edge=j;;
+ p.edges[j].C=C->get().A;
+ p.edges[j].C_edge=C->get().A_edge;
+ //connection successful.
+ }
+ }
+ }
+
+ nm.linked=true;
+
+}
+
+
+void Navigation2D::_navpoly_unlink(int p_id) {
+
+ ERR_FAIL_COND(!navpoly_map.has(p_id));
+ NavMesh &nm=navpoly_map[p_id];
+ ERR_FAIL_COND(!nm.linked);
+
+ print_line("UNLINK");
+
+ for (List<Polygon>::Element *E=nm.polygons.front();E;E=E->next()) {
+
+
+ Polygon &p=E->get();
+
+ int ec = p.edges.size();
+ Polygon::Edge *edges=p.edges.ptr();
+
+ for(int i=0;i<ec;i++) {
+ int next = (i+1)%ec;
+
+ EdgeKey ek(edges[i].point,edges[next].point);
+ Map<EdgeKey,Connection>::Element *C=connections.find(ek);
+ ERR_CONTINUE(!C);
+ if (C->get().B) {
+ //disconnect
+
+ C->get().B->edges[C->get().B_edge].C=NULL;
+ C->get().B->edges[C->get().B_edge].C_edge=-1;
+ C->get().A->edges[C->get().A_edge].C=NULL;
+ C->get().A->edges[C->get().A_edge].C_edge=-1;
+
+ if (C->get().A==&E->get()) {
+
+ C->get().A=C->get().B;
+ C->get().A_edge=C->get().B_edge;
+ }
+ C->get().B=NULL;
+ C->get().B_edge=-1;
+
+ } else {
+ connections.erase(C);
+ //erase
+ }
+ }
+ }
+
+ nm.polygons.clear();
+
+ nm.linked=false;
+
+
+}
+
+
+int Navigation2D::navpoly_create(const Ref<NavigationPolygon>& p_mesh, const Matrix32& p_xform, Object *p_owner) {
+
+ int id = last_id++;
+ NavMesh nm;
+ nm.linked=false;
+ nm.navpoly=p_mesh;
+ nm.xform=p_xform;
+ nm.owner=p_owner;
+ navpoly_map[id]=nm;
+
+ _navpoly_link(id);
+
+ return id;
+}
+
+void Navigation2D::navpoly_set_transform(int p_id, const Matrix32& p_xform){
+
+ ERR_FAIL_COND(!navpoly_map.has(p_id));
+ NavMesh &nm=navpoly_map[p_id];
+ if (nm.xform==p_xform)
+ return; //bleh
+ _navpoly_unlink(p_id);
+ nm.xform=p_xform;
+ _navpoly_link(p_id);
+
+
+
+}
+void Navigation2D::navpoly_remove(int p_id){
+
+ ERR_FAIL_COND(!navpoly_map.has(p_id));
+ _navpoly_unlink(p_id);
+ navpoly_map.erase(p_id);
+
+}
+#if 0
+void Navigation2D::_clip_path(Vector<Vector2>& path, Polygon *from_poly, const Vector2& p_to_point, Polygon* p_to_poly) {
+
+ Vector2 from = path[path.size()-1];
+
+ if (from.distance_to(p_to_point)<CMP_EPSILON)
+ return;
+ Plane cut_plane;
+ cut_plane.normal = (from-p_to_point).cross(up);
+ if (cut_plane.normal==Vector2())
+ return;
+ cut_plane.normal.normalize();
+ cut_plane.d = cut_plane.normal.dot(from);
+
+
+ while(from_poly!=p_to_poly) {
+
+ int pe = from_poly->prev_edge;
+ Vector2 a = _get_vertex(from_poly->edges[pe].point);
+ Vector2 b = _get_vertex(from_poly->edges[(pe+1)%from_poly->edges.size()].point);
+
+ from_poly=from_poly->edges[pe].C;
+ ERR_FAIL_COND(!from_poly);
+
+ if (a.distance_to(b)>CMP_EPSILON) {
+
+ Vector2 inters;
+ if (cut_plane.intersects_segment(a,b,&inters)) {
+ if (inters.distance_to(p_to_point)>CMP_EPSILON && inters.distance_to(path[path.size()-1])>CMP_EPSILON) {
+ path.push_back(inters);
+ }
+ }
+ }
+ }
+}
+#endif
+
+Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vector2& p_end, bool p_optimize) {
+
+
+ Polygon *begin_poly=NULL;
+ Polygon *end_poly=NULL;
+ Vector2 begin_point;
+ Vector2 end_point;
+ float begin_d=1e20;
+ float end_d=1e20;
+
+ //look for point inside triangle
+
+ for (Map<int,NavMesh>::Element*E=navpoly_map.front();E;E=E->next()) {
+
+ if (!E->get().linked)
+ continue;
+ for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) {
+
+
+ Polygon &p=F->get();
+ if (begin_d || end_d) {
+ for(int i=2;i<p.edges.size();i++) {
+
+ if (begin_d>0) {
+
+ if (Geometry::is_point_in_triangle(p_start,_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point))) {
+
+ begin_poly=&p;
+ begin_point=p_start;
+ begin_d=0;
+ if (end_d==0)
+ break;
+
+ }
+ }
+
+ if (end_d>0) {
+
+ if (Geometry::is_point_in_triangle(p_end,_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point))) {
+
+ end_poly=&p;
+ end_point=p_end;
+ end_d=0;
+ if (begin_d==0)
+ break;
+ }
+ }
+
+ }
+ }
+
+ p.prev_edge=-1;
+ }
+ }
+
+ //start or end not inside triangle.. look for closest segment :|
+ if (begin_d || end_d) {
+ for (Map<int,NavMesh>::Element*E=navpoly_map.front();E;E=E->next()) {
+
+ if (!E->get().linked)
+ continue;
+ for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) {
+
+ Polygon &p=F->get();
+ int es = p.edges.size();
+ for(int i=0;i<es;i++) {
+
+ Vector2 edge[2]={
+ _get_vertex(p.edges[i].point),
+ _get_vertex(p.edges[(i+1)%es].point)
+ };
+
+
+ if (begin_d>0) {
+ Vector2 spoint=Geometry::get_closest_point_to_segment_2d(p_start,edge);
+ float d = spoint.distance_to(p_start);
+ if (d<begin_d) {
+ begin_poly=&p;
+ begin_point=spoint;
+ begin_d=d;
+ }
+ }
+
+ if (end_d>0) {
+ Vector2 spoint=Geometry::get_closest_point_to_segment_2d(p_end,edge);
+ float d = spoint.distance_to(p_end);
+ if (d<end_d) {
+ end_poly=&p;
+ end_point=spoint;
+ end_d=d;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (!begin_poly || !end_poly) {
+
+ //print_line("No Path Path");
+ return Vector<Vector2>(); //no path
+ }
+
+ if (begin_poly==end_poly) {
+
+ Vector<Vector2> path;
+ path.resize(2);
+ path[0]=begin_point;
+ path[1]=end_point;
+ //print_line("Direct Path");
+ return path;
+ }
+
+
+ bool found_route=false;
+
+ List<Polygon*> open_list;
+
+ for(int i=0;i<begin_poly->edges.size();i++) {
+
+ if (begin_poly->edges[i].C) {
+
+ begin_poly->edges[i].C->prev_edge=begin_poly->edges[i].C_edge;
+ begin_poly->edges[i].C->distance=begin_poly->center.distance_to(begin_poly->edges[i].C->center);
+ open_list.push_back(begin_poly->edges[i].C);
+
+ if (begin_poly->edges[i].C==end_poly) {
+ found_route=true;
+ }
+ }
+ }
+
+
+ while(!found_route) {
+
+ if (open_list.size()==0) {
+ // print_line("NOU OPEN LIST");
+ break;
+ }
+ //check open list
+
+ List<Polygon*>::Element *least_cost_poly=NULL;
+ float least_cost=1e30;
+
+ //this could be faster (cache previous results)
+ for (List<Polygon*>::Element *E=open_list.front();E;E=E->next()) {
+
+ Polygon *p=E->get();
+
+
+ float cost=p->distance;
+ cost+=p->center.distance_to(end_point);
+
+ if (cost<least_cost) {
+
+ least_cost_poly=E;
+ least_cost=cost;
+ }
+ }
+
+
+ Polygon *p=least_cost_poly->get();
+ //open the neighbours for search
+
+ for(int i=0;i<p->edges.size();i++) {
+
+
+ Polygon::Edge &e=p->edges[i];
+
+ if (!e.C)
+ continue;
+
+ float distance = p->center.distance_to(e.C->center) + p->distance;
+
+ if (e.C->prev_edge!=-1) {
+ //oh this was visited already, can we win the cost?
+
+ if (e.C->distance>distance) {
+
+ e.C->prev_edge=e.C_edge;
+ e.C->distance=distance;
+ }
+ } else {
+ //add to open neighbours
+
+ e.C->prev_edge=e.C_edge;
+ e.C->distance=distance;
+ open_list.push_back(e.C);
+
+ if (e.C==end_poly) {
+ //oh my reached end! stop algorithm
+ found_route=true;
+ break;
+
+ }
+
+ }
+ }
+
+ if (found_route)
+ break;
+
+ open_list.erase(least_cost_poly);
+ }
+
+ if (found_route) {
+
+ Vector<Vector2> path;
+
+ if (p_optimize) {
+ //string pulling
+
+ Polygon *apex_poly=end_poly;
+ Vector2 apex_point=end_point;
+ Vector2 portal_left=apex_point;
+ Vector2 portal_right=apex_point;
+ Polygon *left_poly=end_poly;
+ Polygon *right_poly=end_poly;
+ Polygon *p=end_poly;
+ path.push_back(end_point);
+
+ while(p) {
+
+ Vector2 left;
+ Vector2 right;
+
+//#define CLOCK_TANGENT(m_a,m_b,m_c) ( ((m_a)-(m_c)).cross((m_a)-(m_b)) )
+#define CLOCK_TANGENT(m_a,m_b,m_c) ((((m_a).x - (m_c).x) * ((m_b).y - (m_c).y) - ((m_b).x - (m_c).x) * ((m_a).y - (m_c).y)))
+
+ if (p==begin_poly) {
+ left=begin_point;
+ right=begin_point;
+ } else {
+ int prev = p->prev_edge;
+ int prev_n = (p->prev_edge+1)%p->edges.size();
+ left = _get_vertex(p->edges[prev].point);
+ right = _get_vertex(p->edges[prev_n].point);
+
+ if (CLOCK_TANGENT(apex_point,left,(left+right)*0.5) < 0){
+ SWAP(left,right);
+ }
+ }
+
+ bool skip=false;
+
+
+ if (CLOCK_TANGENT(apex_point,portal_left,left) >= 0){
+ //process
+ if (portal_left==apex_point || CLOCK_TANGENT(apex_point,left,portal_right) > 0) {
+ left_poly=p;
+ portal_left=left;
+ } else {
+
+ //_clip_path(path,apex_poly,portal_right,right_poly);
+
+ apex_point=portal_right;
+ p=right_poly;
+ left_poly=p;
+ apex_poly=p;
+ portal_left=apex_point;
+ portal_right=apex_point;
+ path.push_back(apex_point);
+ skip=true;
+ }
+ }
+
+ if (!skip && CLOCK_TANGENT(apex_point,portal_right,right) <= 0){
+ //process
+ if (portal_right==apex_point || CLOCK_TANGENT(apex_point,right,portal_left) < 0) {
+ right_poly=p;
+ portal_right=right;
+ } else {
+
+ //_clip_path(path,apex_poly,portal_left,left_poly);
+
+ apex_point=portal_left;
+ p=left_poly;
+ right_poly=p;
+ apex_poly=p;
+ portal_right=apex_point;
+ portal_left=apex_point;
+ path.push_back(apex_point);
+ }
+ }
+
+ if (p!=begin_poly)
+ p=p->edges[p->prev_edge].C;
+ else
+ p=NULL;
+
+ }
+
+ if (path[path.size()-1]!=begin_point)
+ path.push_back(begin_point);
+
+ path.invert();
+
+
+
+
+ } else {
+ //midpoints
+ Polygon *p=end_poly;
+
+ path.push_back(end_point);
+ while(true) {
+ int prev = p->prev_edge;
+ int prev_n = (p->prev_edge+1)%p->edges.size();
+ Vector2 point = (_get_vertex(p->edges[prev].point) + _get_vertex(p->edges[prev_n].point))*0.5;
+ path.push_back(point);
+ p = p->edges[prev].C;
+ if (p==begin_poly)
+ break;
+ }
+
+ path.push_back(begin_point);
+
+
+ path.invert();;
+ }
+
+ return path;
+ }
+
+
+ return Vector<Vector2>();
+
+}
+
+
+Vector2 Navigation2D::get_closest_point(const Vector2& p_point) {
+
+ Vector2 closest_point=Vector2();
+ float closest_point_d=1e20;
+
+ for (Map<int,NavMesh>::Element*E=navpoly_map.front();E;E=E->next()) {
+
+ if (!E->get().linked)
+ continue;
+ for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) {
+
+ Polygon &p=F->get();
+ for(int i=2;i<p.edges.size();i++) {
+
+ if (Geometry::is_point_in_triangle(p_point,_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point))) {
+
+ return p_point; //inside triangle, nothing else to discuss
+ }
+
+ }
+ }
+ }
+
+ for (Map<int,NavMesh>::Element*E=navpoly_map.front();E;E=E->next()) {
+
+ if (!E->get().linked)
+ continue;
+ for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) {
+
+ Polygon &p=F->get();
+ int es = p.edges.size();
+ for(int i=0;i<es;i++) {
+
+ Vector2 edge[2]={
+ _get_vertex(p.edges[i].point),
+ _get_vertex(p.edges[(i+1)%es].point)
+ };
+
+
+ Vector2 spoint=Geometry::get_closest_point_to_segment_2d(p_point,edge);
+ float d = spoint.distance_squared_to(p_point);
+ if (d<closest_point_d) {
+
+ closest_point=spoint;
+ closest_point_d=d;
+ }
+ }
+ }
+ }
+
+ return closest_point;
+
+}
+
+
+void Navigation2D::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("navpoly_create","mesh:NavigationPolygon","xform","owner"),&Navigation2D::navpoly_create,DEFVAL(Variant()));
+ ObjectTypeDB::bind_method(_MD("navpoly_set_transform","id","xform"),&Navigation2D::navpoly_set_transform);
+ ObjectTypeDB::bind_method(_MD("navpoly_remove","id"),&Navigation2D::navpoly_remove);
+
+ ObjectTypeDB::bind_method(_MD("get_simple_path","start","end","optimize"),&Navigation2D::get_simple_path,DEFVAL(true));
+ ObjectTypeDB::bind_method(_MD("get_closest_point","to_point"),&Navigation2D::get_closest_point);
+
+}
+
+Navigation2D::Navigation2D() {
+
+ ERR_FAIL_COND( sizeof(Point)!=8 );
+ cell_size=1; // one pixel
+ last_id=1;
+
+}