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author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2017-08-16 02:00:01 +0200 |
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committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2017-08-16 02:00:03 +0200 |
commit | 22daecfbe9232fe5dfe3577670127f9749fd85ef (patch) | |
tree | 7c40513c82db02a5f5a7ae343a928e49ccb24266 /scene/2d/navigation2d.cpp | |
parent | a4f9c95169579d650d6189d5034fb417bcc518af (diff) |
Keep shapes bound to out-of-tree 3D physics objects
Now the shape in the physics server is unbound only when it's unparented from its body, because if it's unbound when just exiting the tree, a later readd would have the body shapeless in the server.
It's the same currently being done in 2D physics.
Fixes #10074.
Diffstat (limited to 'scene/2d/navigation2d.cpp')
0 files changed, 0 insertions, 0 deletions