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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2020-01-24 18:08:27 +0100
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2020-01-24 18:12:05 +0100
commit9c4a6cf7457fd6fa60929496a52908b8a77dffbd (patch)
tree0d7f24161dae08ba49c6ac274c30d5068c8f070d /scene/2d/multimesh_instance_2d.h
parent8dc7f3960ce926d5bb383d569e92e3eb8e08faf2 (diff)
Fixed Inspector update when a node is renamed
Whenever any node is renamed, EditorNode::_edit_current() is called and it resets plugins used for current edited properties. This change forces the inspector to update even though the same object is edited, to make sure all plugins are restored properly from unfolded properties/resources/etc. Fixes #32832
Diffstat (limited to 'scene/2d/multimesh_instance_2d.h')
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