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authorEric Rybicki <info@ericrybicki.com>2020-01-25 10:06:14 +0100
committerEric Rybicki <info@ericrybicki.com>2020-02-09 19:50:13 +0100
commitbb0358dd8d3ed99c9fb3545efdf821d28e73b68b (patch)
tree503e5de13cf75aaca6bbe8c79235e6e20f1abea8 /scene/2d/multimesh_instance_2d.cpp
parent97cc2e53f6fbba7e85a2cbb79f38e077a6e511f7 (diff)
Use a new approach to fix bone pose override not being reset when IK animation is stopped.
This reverts PR #35460 & commit 551c37167b0428b1489a8a6f6233624c5f4aa628.
Diffstat (limited to 'scene/2d/multimesh_instance_2d.cpp')
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