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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-02-15 20:48:18 +0100
committerGitHub <noreply@github.com>2022-02-15 20:48:18 +0100
commit98b97d34df7f3ab2cafc3847358c231c3d357b40 (patch)
tree431aa6f107e860aa1e1f4ae8864f9b06e8ace169 /scene/2d/multimesh_instance_2d.cpp
parent6d575873969609e6ed58dee5052d23512b104498 (diff)
parent0f5455230c8955be0c6533574bd3d5b6f50792b6 (diff)
Merge pull request #58151 from akien-mga/notification-switch-scene
Diffstat (limited to 'scene/2d/multimesh_instance_2d.cpp')
-rw-r--r--scene/2d/multimesh_instance_2d.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp
index e1af99d931..8f72ff1757 100644
--- a/scene/2d/multimesh_instance_2d.cpp
+++ b/scene/2d/multimesh_instance_2d.cpp
@@ -29,13 +29,16 @@
/*************************************************************************/
#include "multimesh_instance_2d.h"
+
#include "scene/scene_string_names.h"
void MultiMeshInstance2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- if (multimesh.is_valid()) {
- draw_multimesh(multimesh, texture);
- }
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ if (multimesh.is_valid()) {
+ draw_multimesh(multimesh, texture);
+ }
+ } break;
}
}