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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-05-14 23:09:03 +0200
committerGitHub <noreply@github.com>2020-05-14 23:09:03 +0200
commit00949f0c5fcc6a4f8382a4a97d5591fd9ec380f8 (patch)
tree2b1c31f45add24085b64425ce440f577424c16a1 /scene/2d/multimesh_instance_2d.cpp
parent5046f666a1181675b39f156c38346525dc1c444e (diff)
parent0ee0fa42e6639b6fa474b7cf6afc6b1a78142185 (diff)
Merge pull request #38738 from akien-mga/cause-we-never-go-out-of-style
Style: Remove new line at block start, enforce line between functions, enforce braces in if and loop blocks
Diffstat (limited to 'scene/2d/multimesh_instance_2d.cpp')
-rw-r--r--scene/2d/multimesh_instance_2d.cpp12
1 files changed, 2 insertions, 10 deletions
diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp
index 6620027020..b99c0a3fa9 100644
--- a/scene/2d/multimesh_instance_2d.cpp
+++ b/scene/2d/multimesh_instance_2d.cpp
@@ -31,7 +31,6 @@
#include "multimesh_instance_2d.h"
void MultiMeshInstance2D::_notification(int p_what) {
-
if (p_what == NOTIFICATION_DRAW) {
if (multimesh.is_valid()) {
draw_multimesh(multimesh, texture, normal_map);
@@ -40,7 +39,6 @@ void MultiMeshInstance2D::_notification(int p_what) {
}
void MultiMeshInstance2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance2D::set_multimesh);
ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance2D::get_multimesh);
@@ -58,20 +56,18 @@ void MultiMeshInstance2D::_bind_methods() {
}
void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
-
multimesh = p_multimesh;
update();
}
Ref<MultiMesh> MultiMeshInstance2D::get_multimesh() const {
-
return multimesh;
}
void MultiMeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
-
- if (p_texture == texture)
+ if (p_texture == texture) {
return;
+ }
texture = p_texture;
update();
emit_signal("texture_changed");
@@ -79,24 +75,20 @@ void MultiMeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
}
Ref<Texture2D> MultiMeshInstance2D::get_texture() const {
-
return texture;
}
void MultiMeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) {
-
normal_map = p_texture;
update();
}
Ref<Texture2D> MultiMeshInstance2D::get_normal_map() const {
-
return normal_map;
}
#ifdef TOOLS_ENABLED
Rect2 MultiMeshInstance2D::_edit_get_rect() const {
-
if (multimesh.is_valid()) {
AABB aabb = multimesh->get_aabb();
return Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);