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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-10-24 22:13:57 +0200 |
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committer | GitHub <noreply@github.com> | 2020-10-24 22:13:57 +0200 |
commit | d5bda5964978b6af7a956262cecf80de1797500c (patch) | |
tree | f5b2f2ec923bf3eb1593531bc3d91c3dc1a1c0a1 /scene/2d/mesh_instance_2d.cpp | |
parent | b67ccf1a6f326c5d4d5fa1cc7cd15eff3573f8f7 (diff) | |
parent | 84d734da0e4dc4f0076c61a7178d8ad7b9f3b616 (diff) |
Merge pull request #43052 from reduz/refactor-2d-lighting
Refactored 2D shader and lighting system
Diffstat (limited to 'scene/2d/mesh_instance_2d.cpp')
-rw-r--r-- | scene/2d/mesh_instance_2d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp index 897595ad1f..037e423ce9 100644 --- a/scene/2d/mesh_instance_2d.cpp +++ b/scene/2d/mesh_instance_2d.cpp @@ -33,7 +33,7 @@ void MeshInstance2D::_notification(int p_what) { if (p_what == NOTIFICATION_DRAW) { if (mesh.is_valid()) { - draw_mesh(mesh, texture, normal_map); + draw_mesh(mesh, texture); } } } |