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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2019-10-19 17:30:13 +0200 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2019-10-20 09:50:00 +0200 |
commit | 5bf516a062785709b4c04c344a9d900d5eda73d4 (patch) | |
tree | 525ce096e3785332ec14a50b4153d039b7d63bca /scene/2d/mesh_instance_2d.cpp | |
parent | 119bf237209414a49879fba40459f22315ab1467 (diff) |
Fixed delay when CPUParticles & CPUParticles2D start being emitted
Particles were processed only on the next frame after the emission started, causing a one frame delay in rendering. Now the first process cycle is started during the same frame, which makes them consistent with Particles & Particles2D.
Fixes #32890
Diffstat (limited to 'scene/2d/mesh_instance_2d.cpp')
0 files changed, 0 insertions, 0 deletions