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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-02-11 16:01:55 +0100
committerGitHub <noreply@github.com>2020-02-11 16:01:55 +0100
commit1eb424ec9549bdd086dfb54c847d107519be73d9 (patch)
treed9a3ec0c72f3a4eda02e16ed883f560e02cf1ccf /scene/2d/mesh_instance_2d.cpp
parent3e3f8a47616327d7faeb17f558bb81a943385e82 (diff)
parentdb81928e08cb58d5f67908c6dfcf9433e572ffe8 (diff)
Merge pull request #36098 from godotengine/vulkan
Add initial Vulkan support, master branch goes UNSTABLE
Diffstat (limited to 'scene/2d/mesh_instance_2d.cpp')
-rw-r--r--scene/2d/mesh_instance_2d.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp
index 93432ec40b..5e258be700 100644
--- a/scene/2d/mesh_instance_2d.cpp
+++ b/scene/2d/mesh_instance_2d.cpp
@@ -53,8 +53,8 @@ void MeshInstance2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("texture_changed"));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map");
}
void MeshInstance2D::set_mesh(const Ref<Mesh> &p_mesh) {
@@ -68,7 +68,7 @@ Ref<Mesh> MeshInstance2D::get_mesh() const {
return mesh;
}
-void MeshInstance2D::set_texture(const Ref<Texture> &p_texture) {
+void MeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
if (p_texture == texture)
return;
@@ -78,18 +78,18 @@ void MeshInstance2D::set_texture(const Ref<Texture> &p_texture) {
_change_notify("texture");
}
-void MeshInstance2D::set_normal_map(const Ref<Texture> &p_texture) {
+void MeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) {
normal_map = p_texture;
update();
}
-Ref<Texture> MeshInstance2D::get_normal_map() const {
+Ref<Texture2D> MeshInstance2D::get_normal_map() const {
return normal_map;
}
-Ref<Texture> MeshInstance2D::get_texture() const {
+Ref<Texture2D> MeshInstance2D::get_texture() const {
return texture;
}