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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-01-04 20:04:43 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-08-02 22:59:06 +0200
commit92fa8fd54a2118e01783db08162f38f6f2856634 (patch)
tree437902796a07847c011cf2f470a0bdcdacad246e /scene/2d/marker_2d.h
parentdeefce7bb53afcf77c79732af74f1856210a8cc6 (diff)
Document caveats of high attenuation in OmniLight3D and SpotLight3D
High attenuation values will negatively impact performance for 2 reasons: - The light won't be culled as often. - The light will cover more pixels, which have to be shaded individually. Therefore, lower attenuation values (with a lower range to compensate) should be preferred whenever possible.
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