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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/2d/line_builder.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/2d/line_builder.h')
-rw-r--r--scene/2d/line_builder.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index 3fc9e4bb85..43fd281d99 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -29,8 +29,8 @@
#ifndef LINE_BUILDER_H
#define LINE_BUILDER_H
-#include "math_2d.h"
#include "color.h"
+#include "math_2d.h"
#include "scene/resources/color_ramp.h"
enum LineJointMode {
@@ -61,7 +61,7 @@ public:
LineCapMode end_cap_mode;
float width;
Color default_color;
- ColorRamp* gradient;
+ ColorRamp *gradient;
LineTextureMode texture_mode;
float sharp_limit;
int round_precision;
@@ -97,8 +97,6 @@ private:
private:
bool _interpolate_color;
int _last_index[2]; // Index of last up and down vertices of the strip
-
};
-
#endif // LINE_BUILDER_H