summaryrefslogtreecommitdiff
path: root/scene/2d/light_occluder_2d.h
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2023-01-26 15:58:12 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-26 15:58:12 +0100
commit3870861056ea8441707cab015d20e9f48337c61a (patch)
tree92d1c76e84ff4fbe05598a3005731772ebab0ef0 /scene/2d/light_occluder_2d.h
parentcc7aa72f01fdea5f93b0a618fcd12db55617beb0 (diff)
parentec4d720850091c7c2d3715031318bfcdbb391f62 (diff)
Merge pull request #72106 from m4gr3d/fix_godot_android_editor_4_crash_after_running_game
Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game
Diffstat (limited to 'scene/2d/light_occluder_2d.h')
0 files changed, 0 insertions, 0 deletions