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authorRĂ©mi Verschelde <remi@verschelde.fr>2020-12-21 00:17:46 +0100
committerGitHub <noreply@github.com>2020-12-21 00:17:46 +0100
commit5f7c88ab4eb7d05e1c83ab1773cc184d376dfcc0 (patch)
treef8421587779268fa4fdab93cb5b66023e9c294d0 /scene/2d/light_occluder_2d.cpp
parent59b3b9fa3fe941718afd99f459d4c16a9e1d0d09 (diff)
parenta86ed339a47ab18eb90461eccc9d2abc3284898c (diff)
Merge pull request #44525 from Calinou/doc-procedural-mesh-uv-jittering
Document how to solve UV jittering when using large procedural meshes
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