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author | Juan Linietsky <reduzio@gmail.com> | 2019-07-07 01:49:40 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:28 +0100 |
commit | f04359e70f87a6ffa0522f2b62319d605cd65792 (patch) | |
tree | 9e3168f03d68dc2d934b92ea7e56bcb59aaeffdc /scene/2d/light_2d.h | |
parent | a7b2ac7bb1b5f9155866382f14138e86e52efded (diff) |
2D lighting seems more or less complete.
Diffstat (limited to 'scene/2d/light_2d.h')
-rw-r--r-- | scene/2d/light_2d.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h index 7c4e883454..03335c26fe 100644 --- a/scene/2d/light_2d.h +++ b/scene/2d/light_2d.h @@ -47,11 +47,9 @@ public: enum ShadowFilter { SHADOW_FILTER_NONE, - SHADOW_FILTER_PCF3, SHADOW_FILTER_PCF5, - SHADOW_FILTER_PCF7, - SHADOW_FILTER_PCF9, SHADOW_FILTER_PCF13, + SHADOW_FILTER_MAX }; private: |