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authorJuan Linietsky <reduzio@gmail.com>2022-08-31 11:12:42 +0200
committerJuan Linietsky <reduzio@gmail.com>2022-09-01 11:16:00 +0200
commitef17c4668ad18a8732a3bccbd2474887ab394cd7 (patch)
tree6942237e1f87249ba02e2f7a840512ee2ebc6d68 /scene/2d/light_2d.h
parentc40855f8189e603bdadca8d32fa7988a249ed96b (diff)
Add support for scene/resource customization in export plugins
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported: * Can take scene files, resource files and subresources in all of them. * Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified. * Uses hashing to differentiate export configuration caches. * Removed the previous conversion code to binary, as this one uses existing stuff. This API is useful in several scenarios: * Needed by the "server" export platform to get rid of textures, meshes, audio, etc. * Needed by text to binary converters. * Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc. This is a draft, feedback is very welcome.
Diffstat (limited to 'scene/2d/light_2d.h')
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