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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-10-24 22:13:57 +0200
committerGitHub <noreply@github.com>2020-10-24 22:13:57 +0200
commitd5bda5964978b6af7a956262cecf80de1797500c (patch)
treef5b2f2ec923bf3eb1593531bc3d91c3dc1a1c0a1 /scene/2d/light_2d.h
parentb67ccf1a6f326c5d4d5fa1cc7cd15eff3573f8f7 (diff)
parent84d734da0e4dc4f0076c61a7178d8ad7b9f3b616 (diff)
Merge pull request #43052 from reduz/refactor-2d-lighting
Refactored 2D shader and lighting system
Diffstat (limited to 'scene/2d/light_2d.h')
-rw-r--r--scene/2d/light_2d.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 45444800fe..095cb05635 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -67,7 +67,6 @@ private:
int layer_max;
int item_mask;
int item_shadow_mask;
- int shadow_buffer_size;
float shadow_smooth;
Mode mode;
Ref<Texture2D> texture;
@@ -142,9 +141,6 @@ public:
void set_shadow_enabled(bool p_enabled);
bool is_shadow_enabled() const;
- void set_shadow_buffer_size(int p_size);
- int get_shadow_buffer_size() const;
-
void set_shadow_filter(ShadowFilter p_filter);
ShadowFilter get_shadow_filter() const;