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author | Juan Linietsky <reduzio@gmail.com> | 2017-06-13 01:23:04 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-06-13 01:23:04 -0300 |
commit | a8a1f2e2a864e6b58d5bcf1c7e53a43cdb6d95d9 (patch) | |
tree | 39a7c01d77ca73931ad48f14c28eb643d78864bb /scene/2d/light_2d.h | |
parent | 95c248e24fb6094160f9c71140402305b57469ab (diff) |
-Fixed occluder rendering, closes #8560
-Ability to smooth out 2D shadow filters
Diffstat (limited to 'scene/2d/light_2d.h')
-rw-r--r-- | scene/2d/light_2d.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h index 9b09d54dd8..90e55aeda4 100644 --- a/scene/2d/light_2d.h +++ b/scene/2d/light_2d.h @@ -69,6 +69,7 @@ private: int item_mask; int item_shadow_mask; int shadow_buffer_size; + float shadow_smooth; float shadow_gradient_length; Mode mode; Ref<Texture> texture; @@ -146,6 +147,9 @@ public: void set_shadow_color(const Color &p_shadow_color); Color get_shadow_color() const; + void set_shadow_smooth(float p_amount); + float get_shadow_smooth() const; + virtual Rect2 get_item_rect() const; String get_configuration_warning() const; |