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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-03-01 17:48:44 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-03-02 08:24:50 -0700 |
commit | 2dc5ff0caa70944645272ad0684d51b45391a11d (patch) | |
tree | 976dc60385e50692c44efeed8c9a80ee6e36a16e /scene/2d/light_2d.h | |
parent | f01e95eb55b9798becc47a697f83515c737b5bf3 (diff) |
Fix Joint2D/Joint3D node path reset on scene switch
When one of the bodies exited the tree, the corresponding node path was
reset instead of just resetting the joint from the physics server. That
was causing the node path to be reset on scene switch when one of the
bodies is under the joint in the scene tree.
Diffstat (limited to 'scene/2d/light_2d.h')
0 files changed, 0 insertions, 0 deletions