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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-05-02 03:53:10 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-08-13 23:16:24 +0200 |
commit | 1d257d02db5946a5a3c38f48e93176a8a86b20ec (patch) | |
tree | 2d10bb10673d12528f6dc3e0fbf6ede87bef77b5 /scene/2d/light_2d.h | |
parent | 761eb7e06a25f61037ebbb62e57058c5ec2866a2 (diff) |
Add an `use_hdr` property to GradientTexture to allow storing HDR colors
This is disabled by default to save some memory and preserve the existing
behavior of clamping colors.
Diffstat (limited to 'scene/2d/light_2d.h')
0 files changed, 0 insertions, 0 deletions