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author | Nathan Franke <natfra@pm.me> | 2020-10-29 05:01:28 -0500 |
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committer | Nathan Franke <natfra@pm.me> | 2021-04-11 23:25:38 -0500 |
commit | 2a8c59c171e609d739dcc59d15e3e205dbf47cde (patch) | |
tree | c84f0fbf2fc87ce29338f31dc4a86c7bcc0d5253 /scene/2d/gpu_particles_2d.h | |
parent | 4a1f2dcb746af43dcebeb241276adfb5d99c1020 (diff) |
Use Array for node configuration warnings
Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation.
Diffstat (limited to 'scene/2d/gpu_particles_2d.h')
-rw-r--r-- | scene/2d/gpu_particles_2d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h index 774cef9cc9..20f9f768ed 100644 --- a/scene/2d/gpu_particles_2d.h +++ b/scene/2d/gpu_particles_2d.h @@ -110,7 +110,7 @@ public: void set_texture(const Ref<Texture2D> &p_texture); Ref<Texture2D> get_texture() const; - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; void restart(); Rect2 capture_rect() const; |