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authorRémi Verschelde <remi@verschelde.fr>2021-08-10 07:41:46 +0200
committerGitHub <noreply@github.com>2021-08-10 07:41:46 +0200
commit536950f9f35f48633c6c2c57ae2473bb906221d2 (patch)
tree659cb6a83ab8f4d76ae3b11486987c51825a849e /scene/2d/gpu_particles_2d.cpp
parentf3ddc14d3829ed09d6eab81811bcfb1314626ddf (diff)
parent430ad75963a0e6837ef460e78fb99565714b4418 (diff)
Merge pull request #21922 from aaronfranke/double
Some work on double-precision support
Diffstat (limited to 'scene/2d/gpu_particles_2d.cpp')
-rw-r--r--scene/2d/gpu_particles_2d.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index f6c8bfa087..4739d3dd46 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -231,11 +231,11 @@ double GPUParticles2D::get_pre_process_time() const {
return pre_process_time;
}
-float GPUParticles2D::get_explosiveness_ratio() const {
+real_t GPUParticles2D::get_explosiveness_ratio() const {
return explosiveness_ratio;
}
-float GPUParticles2D::get_randomness_ratio() const {
+real_t GPUParticles2D::get_randomness_ratio() const {
return randomness_ratio;
}