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| author | Rémi Verschelde <remi@verschelde.fr> | 2021-08-10 07:41:46 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-08-10 07:41:46 +0200 |
| commit | 536950f9f35f48633c6c2c57ae2473bb906221d2 (patch) | |
| tree | 659cb6a83ab8f4d76ae3b11486987c51825a849e /scene/2d/gpu_particles_2d.cpp | |
| parent | f3ddc14d3829ed09d6eab81811bcfb1314626ddf (diff) | |
| parent | 430ad75963a0e6837ef460e78fb99565714b4418 (diff) | |
Merge pull request #21922 from aaronfranke/double
Some work on double-precision support
Diffstat (limited to 'scene/2d/gpu_particles_2d.cpp')
| -rw-r--r-- | scene/2d/gpu_particles_2d.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index f6c8bfa087..4739d3dd46 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -231,11 +231,11 @@ double GPUParticles2D::get_pre_process_time() const { return pre_process_time; } -float GPUParticles2D::get_explosiveness_ratio() const { +real_t GPUParticles2D::get_explosiveness_ratio() const { return explosiveness_ratio; } -float GPUParticles2D::get_randomness_ratio() const { +real_t GPUParticles2D::get_randomness_ratio() const { return randomness_ratio; } |