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author | Heikki Simojoki <heikki.simojoki@gmail.com> | 2019-12-23 17:38:33 +0200 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2021-05-29 11:24:57 -0400 |
commit | 09a905ca8066c86951b23023a9e1950f277ae8f4 (patch) | |
tree | 8dd07afa6032e2cbd7349a94251676bd15500f63 /scene/2d/cpu_particles_2d.h | |
parent | b63f9b59615a4a63f1a45564d78243a2929c3c03 (diff) |
Increase String::num default decimal precision
Fixes #34541
Renamed MAX_DIGITS to MAX_DECIMALS, since it only changes the
amount of digits after the decimal point.
Increased MAX_DECIMALS to 32, and made String::num use
MAX_DECIMALS consistently. If -1 is passed as
decimal precision to String::num, it now gets changed to
the correct precision based on the number's magnitude,
instead of using printf default(which is 6)
String::num_real also calculates the correct precision now.
Also made the types used in floating-point math more
consistent in a few places.
Diffstat (limited to 'scene/2d/cpu_particles_2d.h')
0 files changed, 0 insertions, 0 deletions