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authorreduz <reduzio@gmail.com>2020-12-01 22:40:47 -0300
committerreduz <reduzio@gmail.com>2020-12-02 13:07:59 -0300
commit70f5972905a5ea6916e9aab909f9a34b963f67b1 (patch)
treef9bca7f6950e8a69fd61c0ea8b341a4976accb80 /scene/2d/cpu_particles_2d.cpp
parent3beab2646fa8744a84382d9fcfb73848404fe5b5 (diff)
Refactored Mesh internals and formats.
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES. -Removed compression, it now always uses the most efficient format. -Added support for custom arrays (up to 8 custom formats) -Added support for 8 weights in skeleton data. -Added a simple optional versioning system for imported assets, to reimport if binary is newer -Fixes #43979 (I needed to test) WARNING: -NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change. -NOT backwards compatible with 3.x scenes, this will be eventually re-added. -Skeletons not working any longer, will fix in next PR.
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