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authorJuan Linietsky <reduzio@gmail.com>2015-02-10 19:14:22 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-02-10 19:14:22 -0300
commite74982e55e966c99c48b22652f6eb5f17a782b89 (patch)
tree26129960a1a721ed05783c88891b50de15e9921f /scene/2d/collision_shape_2d.h
parentdfb94de0417b44b705596961d1a9646f10852605 (diff)
fixes to skinned buffer
should avoid targets with large objects using morphs also skinned buffer size is properly customizable on project settings.
Diffstat (limited to 'scene/2d/collision_shape_2d.h')
0 files changed, 0 insertions, 0 deletions