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authorRémi Verschelde <rverschelde@gmail.com>2021-03-08 15:42:07 +0100
committerRémi Verschelde <rverschelde@gmail.com>2021-03-08 15:51:14 +0100
commitae850177a3cd4e285313728dfcb490753e2e7e82 (patch)
treeea216444c56a964df9a814babd7a5592693e1757 /scene/2d/collision_shape_2d.h
parent26d1b30d35d0897e18e4bc9521c1833eb1bdcf0c (diff)
Linux: Fix PRIME detection on Steam
To avoid trying to do PRIME detection on fake `libGL.so` as used by e.g. Renderdoc or Primus, we skip detection if there's a `libGL.so` in `LD_LIBRARY_PATH`... and our luck is that Steam defines it and includes system paths too, thus the actual system `libGL`... 🤦 So if we detect Steam, we skip this check. Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
Diffstat (limited to 'scene/2d/collision_shape_2d.h')
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