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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-06-08 21:57:55 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-06-08 22:05:57 +0200 |
commit | 746bfc366244373b8d385b3761e14cb2c9eaa1fc (patch) | |
tree | be967cadbaa0f6a150d78b32fdaa18382efba605 /scene/2d/collision_shape_2d.cpp | |
parent | abbbde87e28982150d30e748b89c5303384909ca (diff) |
Fix display of large sizes in the editor monitors
Unlike the old custom method, the `String::humanize_size()`
method works well with file sizes above 2 GB.
This also tweaks the suffixes for spacing consistency and
uses the correct acronym for exabytes (EB).
This closes #29610.
Diffstat (limited to 'scene/2d/collision_shape_2d.cpp')
0 files changed, 0 insertions, 0 deletions