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authorreduz <reduzio@gmail.com>2021-04-17 12:21:03 -0300
committerreduz <reduzio@gmail.com>2021-04-17 12:22:55 -0300
commit906882ee6617686d575b4b1e5cddf1d501f03cfb (patch)
tree546bb41c20acf66792333b08103a29581f1f4aa3 /scene/2d/collision_polygon_2d.cpp
parent0ee744ff5f3cf045a2699aa4111de3200b9d70be (diff)
Split particle shader entry points
* Particle shaders now have start() and process() * Particle collision happens between them. * The RESTART property is kept, so porting an old shader is still possible. This fixes the problem of particle collisions not functioning on the first particle frame.
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