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author | Dmitriy Romanov <dimonasdf@inbox.ru> | 2018-03-28 18:54:33 +0300 |
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committer | GitHub <noreply@github.com> | 2018-03-28 18:54:33 +0300 |
commit | 89f4e716794e9a1cf105af6e4f5a0f7ec373afc4 (patch) | |
tree | 1528120b02041f2fca35737c107eb27daf0ac6eb /scene/2d/collision_object_2d.cpp | |
parent | 4b4ed9b72454dea13bd5f0935806519e67f13fbc (diff) |
Fix Collada material roughness import function
Fixes NaN roughness in Godot when hardness in Blender is set to more than 255.
Also corrects dependency: more hardness = more roughness (it says shininess, but it actually is hardness).
Diffstat (limited to 'scene/2d/collision_object_2d.cpp')
0 files changed, 0 insertions, 0 deletions