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authorDmitriy Romanov <dimonasdf@inbox.ru>2018-03-28 18:54:33 +0300
committerGitHub <noreply@github.com>2018-03-28 18:54:33 +0300
commit89f4e716794e9a1cf105af6e4f5a0f7ec373afc4 (patch)
tree1528120b02041f2fca35737c107eb27daf0ac6eb /scene/2d/collision_object_2d.cpp
parent4b4ed9b72454dea13bd5f0935806519e67f13fbc (diff)
Fix Collada material roughness import function
Fixes NaN roughness in Godot when hardness in Blender is set to more than 255. Also corrects dependency: more hardness = more roughness (it says shininess, but it actually is hardness).
Diffstat (limited to 'scene/2d/collision_object_2d.cpp')
0 files changed, 0 insertions, 0 deletions