diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-06-23 14:31:21 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-06-23 14:31:59 -0300 |
commit | 8ef1c41a4e20602ee1c65a64b1cd5b15e204dfb1 (patch) | |
tree | 885d02ee07734df5a0dfabfdeb152699af009f79 /scene/2d/canvas_item.h | |
parent | 33c146adbc3236798a752f598e40d7732e0e8865 (diff) |
Small fixes required to get platformer to work.
Added back CanvasItemMaterial
Diffstat (limited to 'scene/2d/canvas_item.h')
-rw-r--r-- | scene/2d/canvas_item.h | 92 |
1 files changed, 89 insertions, 3 deletions
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index 906a08d219..bffc171fc1 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -42,6 +42,92 @@ class Font; class StyleBox; +class CanvasItemMaterial : public Material { + + GDCLASS(CanvasItemMaterial, Material) + +public: + enum BlendMode { + BLEND_MODE_MIX, + BLEND_MODE_ADD, + BLEND_MODE_SUB, + BLEND_MODE_MUL, + BLEND_MODE_PREMULT_ALPHA + }; + + enum LightMode { + LIGHT_MODE_NORMAL, + LIGHT_MODE_UNSHADED, + LIGHT_MODE_LIGHT_ONLY + }; + +private: + union MaterialKey { + + struct { + uint32_t blend_mode : 4; + uint32_t light_mode : 4; + uint32_t invalid_key : 1; + }; + + uint32_t key; + + bool operator<(const MaterialKey &p_key) const { + return key < p_key.key; + } + }; + + struct ShaderData { + RID shader; + int users; + }; + + static Map<MaterialKey, ShaderData> shader_map; + + MaterialKey current_key; + + _FORCE_INLINE_ MaterialKey _compute_key() const { + + MaterialKey mk; + mk.key = 0; + mk.blend_mode = blend_mode; + mk.light_mode = light_mode; + return mk; + } + + static Mutex *material_mutex; + static SelfList<CanvasItemMaterial>::List dirty_materials; + SelfList<CanvasItemMaterial> element; + + void _update_shader(); + _FORCE_INLINE_ void _queue_shader_change(); + _FORCE_INLINE_ bool _is_shader_dirty() const; + + BlendMode blend_mode; + LightMode light_mode; + +protected: + static void _bind_methods(); + void _validate_property(PropertyInfo &property) const; + +public: + void set_blend_mode(BlendMode p_blend_mode); + BlendMode get_blend_mode() const; + + void set_light_mode(LightMode p_light_mode); + LightMode get_light_mode() const; + + static void init_shaders(); + static void finish_shaders(); + static void flush_changes(); + + CanvasItemMaterial(); + virtual ~CanvasItemMaterial(); +}; + +VARIANT_ENUM_CAST(CanvasItemMaterial::BlendMode) +VARIANT_ENUM_CAST(CanvasItemMaterial::LightMode) + class CanvasItem : public Node { GDCLASS(CanvasItem, Node); @@ -83,7 +169,7 @@ private: bool notify_local_transform; bool notify_transform; - Ref<ShaderMaterial> material; + Ref<Material> material; mutable Transform2D global_transform; mutable bool global_invalid; @@ -203,8 +289,8 @@ public: RID get_canvas() const; Ref<World2D> get_world_2d() const; - void set_material(const Ref<ShaderMaterial> &p_material); - Ref<ShaderMaterial> get_material() const; + void set_material(const Ref<Material> &p_material); + Ref<Material> get_material() const; void set_use_parent_material(bool p_use_parent_material); bool get_use_parent_material() const; |