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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-08-22 13:44:57 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-08-22 13:44:57 +0200 |
commit | 7402fd2c56c1165c1b212590235a408750b36fa7 (patch) | |
tree | 353ed0f6daad6cba1352d42780c736a4a2b8b218 /scene/2d/canvas_item.cpp | |
parent | 7978e9071b9b2e5056a6a4ef2ece44d7ea00b4fb (diff) |
Revert "Feature: Add SHA256 for PoolByteArray"
This reverts commit e2c3bbabb0a12f58585bb441d91ee8882225b0ee.
This was superseded by #29871 which adds more crypto features with a
dedicated interface.
Since this commit was never in a stable release (merged during 3.2 dev),
we revert it to avoid having to deprecate it in favor of the Crypto API.
See https://github.com/godotengine/godot/pull/31187#issuecomment-523377965
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