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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-06-05 12:07:05 +0200
committerGitHub <noreply@github.com>2018-06-05 12:07:05 +0200
commit36c70bbcd02c963f133ed4011006668a2f64197a (patch)
treecbe40933f2a58aadfafb76059b6395929d442068 /scene/2d/canvas_item.cpp
parent6e32a2886f6d816c1e7e1921d64ad931a0cfa20e (diff)
parent2935cd8a58af0e85e2c605e6ceb307807ab87bf2 (diff)
Merge pull request #19377 from godotengine/revert-18172-fix_notification
Revert "Prevent visibility notification from being called twice in object creation"
Diffstat (limited to 'scene/2d/canvas_item.cpp')
-rw-r--r--scene/2d/canvas_item.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 27bdeda4a8..f1c09594da 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -272,8 +272,7 @@ bool CanvasItem::is_visible_in_tree() const {
void CanvasItem::_propagate_visibility_changed(bool p_visible) {
- if (!first_draw)
- notification(NOTIFICATION_VISIBILITY_CHANGED);
+ notification(NOTIFICATION_VISIBILITY_CHANGED);
if (p_visible)
update(); //todo optimize