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authorSaracen <SaracenOne@gmail.com>2015-11-18 23:18:10 +0000
committerSaracen <SaracenOne@gmail.com>2015-11-18 23:18:10 +0000
commitdd00452997122029dd2f74a278574d781fd2bf5f (patch)
treee36f0c62cac499500724c2929100c042972d1a5c /scene/2d/camera_2d.cpp
parentc1d19ad258139c73e7aa81cf6e1fbd99e1bfe38b (diff)
parent94fdd01241749cb7a575ed5f9fa4c7bbb286901a (diff)
Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
Conflicts: drivers/gles2/shader_compiler_gles2.cpp
Diffstat (limited to 'scene/2d/camera_2d.cpp')
-rw-r--r--scene/2d/camera_2d.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 49683da226..52ae5d2954 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -57,7 +57,9 @@ void Camera2D::_update_scroll() {
void Camera2D::set_zoom(const Vector2 &p_zoom) {
zoom = p_zoom;
+ Point2 old_smoothed_camera_pos = smoothed_camera_pos;
_update_scroll();
+ smoothed_camera_pos = old_smoothed_camera_pos;
};
Vector2 Camera2D::get_zoom() const {