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authorJuan Linietsky <reduzio@gmail.com>2016-07-10 12:39:50 -0300
committerGitHub <noreply@github.com>2016-07-10 12:39:50 -0300
commitb06eca108af4da333e84f553ac1e8ca25e6c1cdf (patch)
treed49a6b4073c7b3d8268576db1d82cb9da70dac2f /scene/2d/camera_2d.cpp
parent5bb552273bf1bf2dd1ce4b79678d0cbd1262dd04 (diff)
parent185ba75bfac7fc958bf334ca017579177e094149 (diff)
Merge pull request #5490 from timoschwarzer/master
Add new Camera2D alignment functions
Diffstat (limited to 'scene/2d/camera_2d.cpp')
-rw-r--r--scene/2d/camera_2d.cpp31
1 files changed, 31 insertions, 0 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 27e07a35be..f98a50e3e0 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -408,6 +408,35 @@ void Camera2D::force_update_scroll() {
_update_scroll();
}
+void Camera2D::reset_smoothing() {
+
+ smoothed_camera_pos = camera_pos;
+ _update_scroll();
+}
+
+void Camera2D::align() {
+
+ Size2 screen_size = get_viewport_rect().size;
+ screen_size=get_viewport_rect().size;
+ Point2 current_camera_pos = get_global_transform().get_origin();
+ if (anchor_mode==ANCHOR_MODE_DRAG_CENTER) {
+ if (h_ofs<0) {
+ camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT] * h_ofs;
+ } else {
+ camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs;
+ }
+ if (v_ofs<0) {
+ camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs;
+ } else {
+ camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs;
+ }
+ } else if (anchor_mode==ANCHOR_MODE_FIXED_TOP_LEFT){
+
+ camera_pos=current_camera_pos;
+ }
+
+ _update_scroll();
+}
void Camera2D::set_follow_smoothing(float p_speed) {
@@ -543,6 +572,8 @@ void Camera2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("is_follow_smoothing_enabled"),&Camera2D::is_follow_smoothing_enabled);
ObjectTypeDB::bind_method(_MD("force_update_scroll"),&Camera2D::force_update_scroll);
+ ObjectTypeDB::bind_method(_MD("reset_smoothing"),&Camera2D::reset_smoothing);
+ ObjectTypeDB::bind_method(_MD("align"),&Camera2D::align);
ObjectTypeDB::bind_method(_MD("_set_old_smoothing","follow_smoothing"),&Camera2D::_set_old_smoothing);