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author | Juan Linietsky <reduzio@gmail.com> | 2016-07-10 12:39:50 -0300 |
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committer | GitHub <noreply@github.com> | 2016-07-10 12:39:50 -0300 |
commit | b06eca108af4da333e84f553ac1e8ca25e6c1cdf (patch) | |
tree | d49a6b4073c7b3d8268576db1d82cb9da70dac2f /scene/2d/camera_2d.cpp | |
parent | 5bb552273bf1bf2dd1ce4b79678d0cbd1262dd04 (diff) | |
parent | 185ba75bfac7fc958bf334ca017579177e094149 (diff) |
Merge pull request #5490 from timoschwarzer/master
Add new Camera2D alignment functions
Diffstat (limited to 'scene/2d/camera_2d.cpp')
-rw-r--r-- | scene/2d/camera_2d.cpp | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 27e07a35be..f98a50e3e0 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -408,6 +408,35 @@ void Camera2D::force_update_scroll() { _update_scroll(); } +void Camera2D::reset_smoothing() { + + smoothed_camera_pos = camera_pos; + _update_scroll(); +} + +void Camera2D::align() { + + Size2 screen_size = get_viewport_rect().size; + screen_size=get_viewport_rect().size; + Point2 current_camera_pos = get_global_transform().get_origin(); + if (anchor_mode==ANCHOR_MODE_DRAG_CENTER) { + if (h_ofs<0) { + camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT] * h_ofs; + } else { + camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs; + } + if (v_ofs<0) { + camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs; + } else { + camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs; + } + } else if (anchor_mode==ANCHOR_MODE_FIXED_TOP_LEFT){ + + camera_pos=current_camera_pos; + } + + _update_scroll(); +} void Camera2D::set_follow_smoothing(float p_speed) { @@ -543,6 +572,8 @@ void Camera2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("is_follow_smoothing_enabled"),&Camera2D::is_follow_smoothing_enabled); ObjectTypeDB::bind_method(_MD("force_update_scroll"),&Camera2D::force_update_scroll); + ObjectTypeDB::bind_method(_MD("reset_smoothing"),&Camera2D::reset_smoothing); + ObjectTypeDB::bind_method(_MD("align"),&Camera2D::align); ObjectTypeDB::bind_method(_MD("_set_old_smoothing","follow_smoothing"),&Camera2D::_set_old_smoothing); |