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authorreduz <reduzio@gmail.com>2021-07-12 20:32:05 -0300
committerreduz <reduzio@gmail.com>2021-07-12 20:33:52 -0300
commitad9f606ed8e7a29c8e9271c27bd9e8e9d89beb40 (patch)
treea6ddb9036c5376b42b227188769baa3546f638b2 /scene/2d/camera_2d.cpp
parentfc00a8390193220cea702d9ab684fb6c53d97a6b (diff)
Use specialization constants in clustered renderer
* Keep track of when projector, softshadow or directional sofshadow were enabled. * Enable them via specializaton constant where it makes sense. * Re-implements soft shadows. * Re-implements light projectors.
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