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author | reduz <reduzio@gmail.com> | 2021-07-12 20:32:05 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-07-12 20:33:52 -0300 |
commit | ad9f606ed8e7a29c8e9271c27bd9e8e9d89beb40 (patch) | |
tree | a6ddb9036c5376b42b227188769baa3546f638b2 /scene/2d/camera_2d.cpp | |
parent | fc00a8390193220cea702d9ab684fb6c53d97a6b (diff) |
Use specialization constants in clustered renderer
* Keep track of when projector, softshadow or directional sofshadow were enabled.
* Enable them via specializaton constant where it makes sense.
* Re-implements soft shadows.
* Re-implements light projectors.
Diffstat (limited to 'scene/2d/camera_2d.cpp')
0 files changed, 0 insertions, 0 deletions