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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
commit | 118eed485e8f928a5a0dab530ae93211afa10525 (patch) | |
tree | 83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /scene/2d/back_buffer_copy.h | |
parent | ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff) |
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'scene/2d/back_buffer_copy.h')
-rw-r--r-- | scene/2d/back_buffer_copy.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h index 4e49e3fbff..22387f3e9d 100644 --- a/scene/2d/back_buffer_copy.h +++ b/scene/2d/back_buffer_copy.h @@ -32,7 +32,7 @@ #include "scene/2d/node_2d.h" class BackBufferCopy : public Node2D { - OBJ_TYPE( BackBufferCopy,Node2D); + GDCLASS( BackBufferCopy,Node2D); public: enum CopyMode { COPY_MODE_DISABLED, |