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authorRémi Verschelde <rverschelde@gmail.com>2023-01-28 15:58:24 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-28 15:58:24 +0100
commite5752fdfd33a35be5a96fe754c5553fee88cbe76 (patch)
tree51b3a07b7a44e1ff21e3b7e50c6fc1e450783cf8 /scene/2d/audio_stream_player_2d.h
parent6a252c19cc7ddb6600415ff9f332fe8c97e3f0ef (diff)
parent75330887d72ea94562226442f854092327f68fa0 (diff)
Merge pull request #72233 from TokageItLab/audio-blending
Implement blending audio feature to AnimationTree
Diffstat (limited to 'scene/2d/audio_stream_player_2d.h')
-rw-r--r--scene/2d/audio_stream_player_2d.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index a5fd584513..79a026fed2 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -56,6 +56,7 @@ private:
SafeFlag active{ false };
SafeNumeric<float> setplay{ -1.0 };
+ Ref<AudioStreamPlayback> setplayback;
Vector<AudioFrame> volume_vector;
@@ -129,6 +130,7 @@ public:
void set_panning_strength(float p_panning_strength);
float get_panning_strength() const;
+ bool has_stream_playback();
Ref<AudioStreamPlayback> get_stream_playback();
AudioStreamPlayer2D();