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| author | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-28 15:58:24 +0100 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-28 15:58:24 +0100 |
| commit | e5752fdfd33a35be5a96fe754c5553fee88cbe76 (patch) | |
| tree | 51b3a07b7a44e1ff21e3b7e50c6fc1e450783cf8 /scene/2d/audio_stream_player_2d.h | |
| parent | 6a252c19cc7ddb6600415ff9f332fe8c97e3f0ef (diff) | |
| parent | 75330887d72ea94562226442f854092327f68fa0 (diff) | |
Merge pull request #72233 from TokageItLab/audio-blending
Implement blending audio feature to AnimationTree
Diffstat (limited to 'scene/2d/audio_stream_player_2d.h')
| -rw-r--r-- | scene/2d/audio_stream_player_2d.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h index a5fd584513..79a026fed2 100644 --- a/scene/2d/audio_stream_player_2d.h +++ b/scene/2d/audio_stream_player_2d.h @@ -56,6 +56,7 @@ private: SafeFlag active{ false }; SafeNumeric<float> setplay{ -1.0 }; + Ref<AudioStreamPlayback> setplayback; Vector<AudioFrame> volume_vector; @@ -129,6 +130,7 @@ public: void set_panning_strength(float p_panning_strength); float get_panning_strength() const; + bool has_stream_playback(); Ref<AudioStreamPlayback> get_stream_playback(); AudioStreamPlayer2D(); |