diff options
author | Michael Pobega <pobega@gmail.com> | 2019-02-27 09:15:35 -0500 |
---|---|---|
committer | Michael Pobega <pobega@gmail.com> | 2019-02-27 15:34:23 -0500 |
commit | ffa22c9273e41c3f809bb52e2c1244e00c707bc5 (patch) | |
tree | 41ce17c16a720d1ed88a343f9421ad1b5455a2ff /scene/2d/audio_stream_player_2d.cpp | |
parent | eb2b9b88a965ee4b2647680d93bb931626376597 (diff) |
Elaborate AnimationPlayer manual advancing
Elaborate the difference between AnimationPlayer::advance and
AnimationPlayer::seek, specifically how intermediary events are handled for
each.
From the docs it is unclear that AnimationPlayer::advance is more of a
'fast-forward', playing each event (including function calls) between the two
points.
Diffstat (limited to 'scene/2d/audio_stream_player_2d.cpp')
0 files changed, 0 insertions, 0 deletions