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authorRémi Verschelde <rverschelde@gmail.com>2022-11-22 21:29:56 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-11-22 21:29:56 +0100
commit95a4906bb4dcffdb29598852feeddcdf69246811 (patch)
treede809f97b4f1be4caaf295c2dd46099c4a52f3ac /scene/2d/audio_stream_player_2d.cpp
parent65a45eb7e3df0d23bb761d622d21d8a6465e29d0 (diff)
parentb6db09968dbae879a7d0c172eb22cbd2f307d012 (diff)
Merge pull request #65378 from Mickeon/fix-audio-stream-2d-non-immediate-playing
Fix AudioStreamPlayer2D and 3D's `playing` not updating right away
Diffstat (limited to 'scene/2d/audio_stream_player_2d.cpp')
-rw-r--r--scene/2d/audio_stream_player_2d.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 9ac3083718..2ded209180 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -284,6 +284,9 @@ bool AudioStreamPlayer2D::is_playing() const {
return true;
}
}
+ if (setplay.get() >= 0) {
+ return true; // play() has been called this frame, but no playback exists just yet.
+ }
return false;
}