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author | Pawel Lampe <pawel.lampe@gmail.com> | 2022-04-07 20:54:21 +0200 |
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committer | Pawel Lampe <pawel.lampe@gmail.com> | 2022-04-08 21:01:59 +0200 |
commit | fcd26b8841524c6cc19e467797fc2d8f7647d5c1 (patch) | |
tree | a43bc101784711504ed141645d1cbc0dc29ee8bf /scene/2d/animated_sprite_2d.h | |
parent | 9d3c8f04d4927bc464197a50fab3aca5a8355d98 (diff) |
Fix navmesh baking
- improved mesh data calculation from standalone static colliders so that no
VisualServer calls are performed - and thus no VS mutexes need to
be locked in case of on-thread baking
- improved the same for GridMap's static colliders
Diffstat (limited to 'scene/2d/animated_sprite_2d.h')
0 files changed, 0 insertions, 0 deletions