diff options
author | Juan Linietsky <reduzio@gmail.com> | 2020-03-26 18:49:16 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-27 14:54:04 +0100 |
commit | eaae4b6408361eb34363adcb22a08046f43147f4 (patch) | |
tree | 4baf4cd8758696d260bef2cb149e27bf3135a284 /scene/2d/animated_sprite_2d.h | |
parent | 9a7dbc2acafdd04ff0fe09bc5f4838b4920348a8 (diff) |
Renamed 2D and 3D nodes to make their types explicit
Fixes #30736.
Diffstat (limited to 'scene/2d/animated_sprite_2d.h')
-rw-r--r-- | scene/2d/animated_sprite_2d.h | 231 |
1 files changed, 231 insertions, 0 deletions
diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h new file mode 100644 index 0000000000..726ecefd32 --- /dev/null +++ b/scene/2d/animated_sprite_2d.h @@ -0,0 +1,231 @@ +/*************************************************************************/ +/* animated_sprite_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef ANIMATED_SPRITE_2D_H +#define ANIMATED_SPRITE_2D_H + +#include "scene/2d/node_2d.h" +#include "scene/resources/texture.h" + +class SpriteFrames : public Resource { + + GDCLASS(SpriteFrames, Resource); + + struct Anim { + + float speed; + bool loop; + Vector<Ref<Texture2D>> frames; + + Anim() { + loop = true; + speed = 5; + } + + StringName normal_name; + StringName specular_name; + }; + + Color specular_color; + float shininess; + + Map<StringName, Anim> animations; + + Array _get_frames() const; + void _set_frames(const Array &p_frames); + + Array _get_animations() const; + void _set_animations(const Array &p_animations); + + Vector<String> _get_animation_list() const; + +protected: + static void _bind_methods(); + +public: + void add_animation(const StringName &p_anim); + bool has_animation(const StringName &p_anim) const; + void remove_animation(const StringName &p_anim); + void rename_animation(const StringName &p_prev, const StringName &p_next); + + void get_animation_list(List<StringName> *r_animations) const; + Vector<String> get_animation_names() const; + + void set_animation_speed(const StringName &p_anim, float p_fps); + float get_animation_speed(const StringName &p_anim) const; + + void set_animation_loop(const StringName &p_anim, bool p_loop); + bool get_animation_loop(const StringName &p_anim) const; + + void add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos = -1); + int get_frame_count(const StringName &p_anim) const; + _FORCE_INLINE_ Ref<Texture2D> get_frame(const StringName &p_anim, int p_idx) const { + + const Map<StringName, Anim>::Element *E = animations.find(p_anim); + ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist."); + ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>()); + if (p_idx >= E->get().frames.size()) + return Ref<Texture2D>(); + + return E->get().frames[p_idx]; + } + + _FORCE_INLINE_ Ref<Texture2D> get_normal_frame(const StringName &p_anim, int p_idx) const { + + const Map<StringName, Anim>::Element *E = animations.find(p_anim); + ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist."); + ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>()); + + const Map<StringName, Anim>::Element *EN = animations.find(E->get().normal_name); + + if (!EN || p_idx >= EN->get().frames.size()) + return Ref<Texture2D>(); + + return EN->get().frames[p_idx]; + } + + _FORCE_INLINE_ Ref<Texture2D> get_specular_frame(const StringName &p_anim, int p_idx) const { + + const Map<StringName, Anim>::Element *E = animations.find(p_anim); + ERR_FAIL_COND_V(!E, Ref<Texture2D>()); + ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>()); + + const Map<StringName, Anim>::Element *EN = animations.find(E->get().specular_name); + + if (!EN || p_idx >= EN->get().frames.size()) + return Ref<Texture2D>(); + + return EN->get().frames[p_idx]; + } + + void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_frame) { + Map<StringName, Anim>::Element *E = animations.find(p_anim); + ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); + ERR_FAIL_COND(p_idx < 0); + if (p_idx >= E->get().frames.size()) + return; + E->get().frames.write[p_idx] = p_frame; + } + void remove_frame(const StringName &p_anim, int p_idx); + void clear(const StringName &p_anim); + void clear_all(); + + SpriteFrames(); +}; + +class AnimatedSprite2D : public Node2D { + + GDCLASS(AnimatedSprite2D, Node2D); + + Ref<SpriteFrames> frames; + bool playing; + bool backwards; + StringName animation; + int frame; + float speed_scale; + + bool centered; + Point2 offset; + + bool is_over; + float timeout; + + bool hflip; + bool vflip; + + void _res_changed(); + + float _get_frame_duration(); + void _reset_timeout(); + void _set_playing(bool p_playing); + bool _is_playing() const; + Rect2 _get_rect() const; + + Color specular_color; + float shininess; + +protected: + static void _bind_methods(); + void _notification(int p_what); + virtual void _validate_property(PropertyInfo &property) const; + +public: +#ifdef TOOLS_ENABLED + virtual Dictionary _edit_get_state() const; + virtual void _edit_set_state(const Dictionary &p_state); + + virtual void _edit_set_pivot(const Point2 &p_pivot); + virtual Point2 _edit_get_pivot() const; + virtual bool _edit_use_pivot() const; + virtual Rect2 _edit_get_rect() const; + virtual bool _edit_use_rect() const; +#endif + + virtual Rect2 get_anchorable_rect() const; + + void set_sprite_frames(const Ref<SpriteFrames> &p_frames); + Ref<SpriteFrames> get_sprite_frames() const; + + void play(const StringName &p_animation = StringName(), const bool p_backwards = false); + void stop(); + bool is_playing() const; + + void set_animation(const StringName &p_animation); + StringName get_animation() const; + + void set_frame(int p_frame); + int get_frame() const; + + void set_speed_scale(float p_speed_scale); + float get_speed_scale() const; + + void set_centered(bool p_center); + bool is_centered() const; + + void set_offset(const Point2 &p_offset); + Point2 get_offset() const; + + void set_flip_h(bool p_flip); + bool is_flipped_h() const; + + void set_flip_v(bool p_flip); + bool is_flipped_v() const; + + void set_specular_color(const Color &p_color); + Color get_specular_color() const; + + void set_shininess(float p_shininess); + float get_shininess() const; + + virtual String get_configuration_warning() const; + AnimatedSprite2D(); +}; + +#endif // ANIMATED_SPRITE_H |