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authorDanil Alexeev <danil@alexeev.xyz>2022-11-26 17:00:38 +0300
committerDanil Alexeev <danil@alexeev.xyz>2023-01-05 13:13:25 +0300
commit0d25d8e7fcb9db82e2017de3ca5281fcd28ddcf5 (patch)
tree44ae09a8f6033f8562fa7aea1eac51eb174370a9 /scene/2d/animated_sprite_2d.h
parentdc3175e4cdb4e54e1c6200b6c4d07646eea95284 (diff)
`AnimatedSprite{2D,3D}` improvements
* Add support for individual frame duration to `SpriteFrames`. * Various minor improvements.
Diffstat (limited to 'scene/2d/animated_sprite_2d.h')
-rw-r--r--scene/2d/animated_sprite_2d.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h
index 11c4adb816..3195bd7161 100644
--- a/scene/2d/animated_sprite_2d.h
+++ b/scene/2d/animated_sprite_2d.h
@@ -43,7 +43,7 @@ class AnimatedSprite2D : public Node2D {
bool backwards = false;
StringName animation = "default";
int frame = 0;
- float speed_scale = 1.0f;
+ float speed_scale = 1.0;
bool centered = true;
Point2 offset;
@@ -94,8 +94,8 @@ public:
void set_frame(int p_frame);
int get_frame() const;
- void set_speed_scale(double p_speed_scale);
- double get_speed_scale() const;
+ void set_speed_scale(float p_speed_scale);
+ float get_speed_scale() const;
void set_centered(bool p_center);
bool is_centered() const;