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authorSilc Renew <tokage.it.lab@gmail.com>2023-01-29 00:24:52 +0900
committerSilc Renew <tokage.it.lab@gmail.com>2023-01-29 08:00:42 +0900
commitfa198c482eb0fd64442c60afd7cdfdc9aca0ae8f (patch)
tree31c3289853c0a5c9048f8d398ba4300b1384a0df /scene/2d/animated_sprite_2d.cpp
parent218bef90af2091afde3b1be816c87286c194a2a8 (diff)
Fix AnimatedSprite play() don't redraw immediately
Diffstat (limited to 'scene/2d/animated_sprite_2d.cpp')
-rw-r--r--scene/2d/animated_sprite_2d.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index ccf9696d82..8f7006caca 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -475,8 +475,9 @@ void AnimatedSprite2D::play(const StringName &p_name, float p_custom_scale, bool
}
}
- notify_property_list_changed();
set_process_internal(true);
+ notify_property_list_changed();
+ queue_redraw();
}
void AnimatedSprite2D::play_backwards(const StringName &p_name) {