diff options
author | Micky <micheledevita2@gmail.com> | 2022-08-13 23:21:24 +0200 |
---|---|---|
committer | Micky <micheledevita2@gmail.com> | 2022-08-29 14:59:47 +0200 |
commit | e31bb5ffeb279f704cff1963c2650df7ad3ecdd6 (patch) | |
tree | d116cb0fea6dae856d338b63ab310024b5fc479a /scene/2d/animated_sprite_2d.cpp | |
parent | e60086f98b07365d6174677df84c9a22bfb56d15 (diff) |
Rename `CanvasItem.update()` to `queue_redraw()`
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.
Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.
Just a few comments have also been changed to say "redraw".
In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
Diffstat (limited to 'scene/2d/animated_sprite_2d.cpp')
-rw-r--r-- | scene/2d/animated_sprite_2d.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index 4565462247..b1b1cb23ed 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -205,7 +205,7 @@ void AnimatedSprite2D::_notification(int p_what) { } } - update(); + queue_redraw(); emit_signal(SceneStringNames::get_singleton()->frame_changed); } @@ -274,7 +274,7 @@ void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { notify_property_list_changed(); _reset_timeout(); - update(); + queue_redraw(); update_configuration_warnings(); } @@ -304,7 +304,7 @@ void AnimatedSprite2D::set_frame(int p_frame) { frame = p_frame; _reset_timeout(); - update(); + queue_redraw(); emit_signal(SceneStringNames::get_singleton()->frame_changed); } @@ -329,7 +329,7 @@ double AnimatedSprite2D::get_speed_scale() const { void AnimatedSprite2D::set_centered(bool p_center) { centered = p_center; - update(); + queue_redraw(); item_rect_changed(); } @@ -339,7 +339,7 @@ bool AnimatedSprite2D::is_centered() const { void AnimatedSprite2D::set_offset(const Point2 &p_offset) { offset = p_offset; - update(); + queue_redraw(); item_rect_changed(); } @@ -349,7 +349,7 @@ Point2 AnimatedSprite2D::get_offset() const { void AnimatedSprite2D::set_flip_h(bool p_flip) { hflip = p_flip; - update(); + queue_redraw(); } bool AnimatedSprite2D::is_flipped_h() const { @@ -358,7 +358,7 @@ bool AnimatedSprite2D::is_flipped_h() const { void AnimatedSprite2D::set_flip_v(bool p_flip) { vflip = p_flip; - update(); + queue_redraw(); } bool AnimatedSprite2D::is_flipped_v() const { @@ -368,7 +368,7 @@ bool AnimatedSprite2D::is_flipped_v() const { void AnimatedSprite2D::_res_changed() { set_frame(frame); - update(); + queue_redraw(); } void AnimatedSprite2D::set_playing(bool p_playing) { @@ -433,7 +433,7 @@ void AnimatedSprite2D::set_animation(const StringName &p_animation) { _reset_timeout(); set_frame(0); notify_property_list_changed(); - update(); + queue_redraw(); } StringName AnimatedSprite2D::get_animation() const { |