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author | Daniel Ting <danielzting@gmail.com> | 2020-12-15 16:42:21 -0600 |
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committer | Daniel Ting <danielzting@gmail.com> | 2020-12-15 16:42:21 -0600 |
commit | aea7fde24163e7fd5d859899b17e465549466abc (patch) | |
tree | 3889e2db669801a4b013c868f99dafc1a4b8babe /scene/2d/animated_sprite_2d.cpp | |
parent | bbf7bb383810f397760961cb1666860f9b0791b8 (diff) |
Rename neighbour in Control to neighbor
This keeps things consistent with the rest of Godot, which uses the
American English spelling of Color.
Diffstat (limited to 'scene/2d/animated_sprite_2d.cpp')
0 files changed, 0 insertions, 0 deletions