summaryrefslogtreecommitdiff
path: root/scene/2d/animated_sprite_2d.cpp
diff options
context:
space:
mode:
authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-05 20:07:13 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-05 23:14:16 +0100
commit4a5bb3ac208e070dc5e4daa95b493471a5e89b22 (patch)
tree5de44795e9b37330ecbdd417e1c741d6eb72dc1c /scene/2d/animated_sprite_2d.cpp
parent49799ab454f1768485608011ea1db4fddfa0e787 (diff)
Use tooltips instead of labels for VoxelGI and GPUParticlesCollisionSDF
This fixes the issue with labels being cut off (or becoming too long when not clipped). This also adds a mention of the individual cell size, which is useful information to have when trying to avoid light leaking or particle collision tunneling.
Diffstat (limited to 'scene/2d/animated_sprite_2d.cpp')
0 files changed, 0 insertions, 0 deletions