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author | groud <gilles.roudiere@gmail.com> | 2018-05-05 16:59:00 +0200 |
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committer | groud <gilles.roudiere@gmail.com> | 2018-06-07 21:25:15 +0200 |
commit | 4d78e16bc1bf265da32858a38aa75a1233421da4 (patch) | |
tree | 40a2d238c2f588af3b50b9af3adec5687bf5829c /scene/2d/animated_sprite.h | |
parent | efdd0c4b894a4329469e3c8456b0440e7398c5d8 (diff) |
Fixes the bad calculation of margin & anchors when child of Node2D
Diffstat (limited to 'scene/2d/animated_sprite.h')
-rw-r--r-- | scene/2d/animated_sprite.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h index be5b1ef6d6..806052a696 100644 --- a/scene/2d/animated_sprite.h +++ b/scene/2d/animated_sprite.h @@ -145,6 +145,7 @@ class AnimatedSprite : public Node2D { void _reset_timeout(); void _set_playing(bool p_playing); bool _is_playing() const; + Rect2 _get_rect() const; protected: static void _bind_methods(); @@ -161,6 +162,8 @@ public: virtual Rect2 _edit_get_rect() const; virtual bool _edit_use_rect() const; + virtual Rect2 get_anchorable_rect() const; + void set_sprite_frames(const Ref<SpriteFrames> &p_frames); Ref<SpriteFrames> get_sprite_frames() const; |