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authorSaracen <SaracenOne@gmail.com>2015-11-18 23:18:10 +0000
committerSaracen <SaracenOne@gmail.com>2015-11-18 23:18:10 +0000
commitdd00452997122029dd2f74a278574d781fd2bf5f (patch)
treee36f0c62cac499500724c2929100c042972d1a5c /scene/2d/animated_sprite.cpp
parentc1d19ad258139c73e7aa81cf6e1fbd99e1bfe38b (diff)
parent94fdd01241749cb7a575ed5f9fa4c7bbb286901a (diff)
Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
Conflicts: drivers/gles2/shader_compiler_gles2.cpp
Diffstat (limited to 'scene/2d/animated_sprite.cpp')
-rw-r--r--scene/2d/animated_sprite.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 342b86b4c1..458246671c 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -165,7 +165,8 @@ void AnimatedSprite::_notification(int p_what) {
if (vflip)
dst_rect.size.y=-dst_rect.size.y;
- texture->draw_rect(ci,dst_rect,false,modulate);
+ //texture->draw_rect(ci,dst_rect,false,modulate);
+ texture->draw_rect_region(ci,dst_rect,Rect2(Vector2(),texture->get_size()),modulate);
// VisualServer::get_singleton()->canvas_item_add_texture_rect_region(ci,dst_rect,texture->get_rid(),src_rect,modulate);
} break;