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authorGilles Roudiere <gilles.roudiere@gmail.com>2019-01-27 17:31:55 +0100
committerGilles Roudiere <gilles.roudiere@gmail.com>2019-01-27 17:31:55 +0100
commit30dd1815e49f8060686a5df7103161ac2753077b (patch)
treec313c62acbf0c7a2e004b699db13cea2cfbb5191 /scene/2d/animated_sprite.cpp
parentb494de34aa28e6c562e5ac8e767db1245b37bd8f (diff)
Change the frame number before triggering the animation_finished signal
Diffstat (limited to 'scene/2d/animated_sprite.cpp')
-rw-r--r--scene/2d/animated_sprite.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 707e95e271..28ddf6b5f8 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -395,8 +395,8 @@ void AnimatedSprite::_notification(int p_what) {
int fc = frames->get_frame_count(animation);
if (frame >= fc - 1) {
if (frames->get_animation_loop(animation)) {
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
frame = 0;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
} else {
frame = fc - 1;
if (!is_over) {