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authorfogine <7884288+fogine@users.noreply.github.com>2019-08-21 18:55:21 +0200
committerfogine <7884288+fogine@users.noreply.github.com>2019-08-21 22:22:18 +0200
commite0df9de0cb307b415e23a5157092eb5c8334c6b0 (patch)
tree31a7d927a17358d1bf1076b5c71e0cda72cb5227 /scene/2d/SCsub
parent3bd49dabfa909187d514e018ff7c60339e343c71 (diff)
iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS
Solves an issue where iOS would steal InputEventTouch events when near screen edges in order to handle system wide gestures. Fixes #31503
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