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authorHaoyu Qiu <timothyqiu32@gmail.com>2022-05-14 09:48:46 +0800
committerHaoyu Qiu <timothyqiu32@gmail.com>2022-05-14 10:13:42 +0800
commitffd536218700dac5c1e03dbbda24b46dcb27df17 (patch)
tree38a6a9ff0f7f64dd063eed12604a34bbff9f57c4 /platform
parent35596e6b745483e503535617f77fd4fcf8b051b2 (diff)
Swap the meaning of CURSOR_WAIT and CURSOR_BUSY
Diffstat (limited to 'platform')
-rw-r--r--platform/javascript/display_server_javascript.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index 312707c3b5..d60ad4f1e8 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -244,9 +244,9 @@ const char *DisplayServerJavaScript::godot2dom_cursor(DisplayServer::CursorShape
case DisplayServer::CURSOR_CROSS:
return "crosshair";
case DisplayServer::CURSOR_WAIT:
- return "progress";
- case DisplayServer::CURSOR_BUSY:
return "wait";
+ case DisplayServer::CURSOR_BUSY:
+ return "progress";
case DisplayServer::CURSOR_DRAG:
return "grab";
case DisplayServer::CURSOR_CAN_DROP: